Problem
The core challenge was making the product easier to understand and trust quickly.
Game
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Core idea
Even playful projects feel stronger when the surrounding experience is properly designed.
Story
Problem
The core challenge was making the product easier to understand and trust quickly.
Creative approach
I focused on hierarchy, pacing, and a cleaner interface direction.
Outcome
The result feels clearer, stronger, and more aligned with the product behind it.
Frames
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